GTA 6 asked to portray a female main character: all the details

In the summer of 2020, following the murder of George Floyd by a police officer, Rockstar Games quietly postponed a mode of play it had planned to release for its Grand Theft Auto Online game. Called Police ‘n’ Crooks, the mode was a twist on children’s games where players organized into teams of good guys and bad guys, but sounded particularly tone-deaf during the global reckoning on police violence. Put aside, senior company executives were concerned about how the narrative might be interpreted in a time of growing suspicion and mistrust of US police. According to people familiar with the development, they still don’t plan to bring it back.

It was one of several politically sensitive works Rock StarTake-Two, a division of Interactive Software, has been taken over in recent years. The company has removed transphobic jokes from its latest console release. Grand Theft Auto V and significantly reduced their gender pay gap. rockstar next game, Grand Theft Auto VI, according to people familiar with the game, will include a playable female protagonist for the first time. The woman, who is Latina, will be one of a pair of lead characters in the story influenced by bank robbers Bonnie and Clyde, the people said. Unlike in previous games, People said the developers are cautious not to “punch down” by making jokes about marginalized groups.

Such moves once seemed unthinkable for a company whose best-selling franchise is a satirical depiction of America that involves playing gangsters who kill civilians and where women are mostly portrayed as sex objects. . Grand Theft Auto V There was a nihilistic parody that insulted everything from right-wing radio hosts to liberal politicians. Inside the company, the tone was not much different. Rockstar employees described a workplace culture filled with drinking, brawling, and trips to strip clubs. The company was an early symbol of the long industry-wide problem in the office, known as the crunch, in which employees were expected to keep their desks at their desks many nights and weekends on schedule.

That strategy was financially successful and turned Grand Theft Auto V into the second best-selling game of all time, with 165 million copies sold. It caused burnout, attrition, and a public controversy in 2018, which prompted hundreds of Rockstar employees to speak out about the difficult work environment.

Since that outcry, Rockstar has attempted to reinvent itself as a more progressive and compassionate workplace, according to interviews with more than 20 people who worked there or recently left, all of whom requested anonymity because they were not authorized to speak publicly. One employee described it as “the boys’ club turned into a real company”. A Rockstar spokesperson declined to comment.

Can a kind, gentleman Rockstar still produce the chart-topping caliber of the game the studio is known for? Some employees are not sure. According to many employees, morale across the company is higher than ever. But development of Grand Theft Auto VI has been slower than impatient fans and even longtime employees have expected.

Much of this is related to the pandemic, but the delay is also due to some changes the company has implemented in an effort to improve working conditions, such as a restructuring of the design department and a pledge to keep overtime under control. Some activists say they’re still trying to figure out how to make a game in this new version of Rockstar and even wonder what a Grand Theft Auto game would look like in today’s environment. Plus, several Rockstar employees pointed out that you can’t really satirize America today—it’s already a satire in itself.

Between the company’s new mandate and the 2019 departure of Dan Houser, who led the creative direction at several previous Rockstar games, all signs suggest that Grand Theft Auto VI will feel a lot different than its predecessor.

Rockstar Games was founded in 1998 as a subsidiary of Take-Two by a handful of British game-makers. with 2001 Grand Theft Auto III and its sequel, the company revolutionized open-world video games and grew to employ thousands of people with offices in California, New York, the UK and beyond. According to the company’s filings, Grand Theft Auto products accounted for 31 percent of Take-Two’s $3.5 billion in total revenue in fiscal 2022.

The studio was built on the culture of a seven-day work week, said Jamie King, a founder who left after eight years. But, he said, that kind of culture is “sustainable.” love the game red Dead Redemption And Max Payne 3 What some employees referred to as a “death march”—months of mandatory 14-hour days and weekends that took a toll on employees’ lives, mental health, and sometimes marriages.

In October 2018, shortly before the release of red dead redemption 2Houser, one of Rockstar’s founders, said his team was working a “100-hour week” to finish the game. The comments, which Houser later went back to, were the tipping point for many employees.

Similar complaints have spread across the industry in recent years. game developers working here Activision Blizzard, riot Games And Ubisoft Entertainment SA has criticized its employers for issues ranging from sex discrimination to overwork. Activision Blizzard is being sued by the state of California over allegations of sexual harassment and discrimination. While those companies have acknowledged their issues and vowed to change, none have done as much in response to an activist rebellion as Rockstar, according to company people.

Rockstar’s changes included scheduling changes, transitioning contractors to full-time employees, and the removal of many managers that employees saw as abusive or difficult to work with. When the pandemic started, workers received care packages, cloth masks and surprise bonuses. During protests over the death of George Floyd, a black man who was murdered by police officers, the company said it would match donations black lives matter Charity employees have been given new mental health and vacation benefits. A new policy called “flexitime” allows employees to take time off immediately for each additional hour they work. And for the past four years, management has promised it won’t require excessive overtime for Grand Theft Auto VI, one of the most highly anticipated games by fans and investors on the planet.

The game has changed even before that pledge has been lived up to. The original plans for the title, code-named Project America, were for it to be more massive than any Grand Theft Auto game to date. According to people familiar with the plans, early designs called for areas to be included, modeled after large areas of North and South America. But the company bucked those ambitions and cut the main map into a fictionalized version of Miami and its surrounding areas.

Rockstar now plans to continually update the game over time, adding new missions and cities on a regular basis, which the leadership hopes will cause less distress during the game’s final months. Nevertheless, the game world remains large, with more interior space than in previous Grand Theft Auto games, affecting the timeline.

To help avoid overtime, Rockstar has also added more producers to keep track of schedules, a move that has been mostly positive, the developers said, but one that has also caused roadblocks. Some employees said they found themselves waiting to communicate through middlemen or felt like several people were in charge, leaving them unsure who should make the final call.

Rockstar established a new management structure after the departure of former design director Imran Sarwar, who was accused of bullying and verbal abuse by several employees. His position was filled by three other directors, which many described as a position of “too many cooks”, where design decisions are often left in flux or contradicted by one another. Employees said that some core aspects of the game, such as the combat, were still undergoing changes, while developers expected them to be discontinued. Sarwar did not respond to a request for comment.

Industry analysts predict the next Grand Theft Auto will be out sometime in Take-Two’s 2024 fiscal year, which runs from April 2023 to March 2024, but developers are skeptical. The game has been in development in some form or the other since 2014. Although there are loose schedules in place, people interviewed for this article said they were not aware of any fixed release dates and expect the game to be at least two years away. Earlier this year, a group of designers left Rockstar’s Edinburgh office, saying they were sick of the lack of progress.

However, many others say they are content to work at a company where there is little pressure to bring out a new game. Grand Theft Auto V, which came out in 2013, is the most profitable entertainment property of all time thanks to its multiplayer component. grand theft auto online, That phenomenal financial success has given Rockstar the freedom to make sweeping changes and take its time on the next project. And, as one staff member pointed out, overhauling Rockstar’s culture could help with retention and recruitment as well as lead to games that are “better for everyone who works at them,” and Possibly even the people playing them.

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